I, along with about 10 million of my friends, logged in to Disney+ for the first time yesterday. Excited both by the shiny new app, and also by one of the most beloved collections of content ever known to man, I was one of the crazies who opted to pay for 3 years of the … Continue reading The Disney+ Launch Experience is Too Basic for 2020
Our final week of Module 3: Visual Design and the final week of this course had us studying Aesthetics. We began the week with an overview of a variety of design principles like color, layers, transparency, textures, patterns, and contrast and how they are all defined and used in creating a cohesive, immersive, enjoyable design. … Continue reading Week 7 – UXD Principles and Concepts
Here's what I learned in Week 5 of my Principles of User Experience Design course.
This week’s assignment was to create a flowchart for the user process of performing a mortgage insurance inspection. Creating the flow chart itself was difficult because I anticipated a lot of individual steps for the user based on all of the document they need to collect. I’m hoping that I went about it correctly, so … Continue reading Week 4 – UXD Principles and Concepts
Gamification Origins Gamification is a stupid word. I think at this point just about all of us agree on that. Yet despite the words silliness, the definition is important: the process of applying game-based elements to non-game activities. We humans have been trying to gamify non-game situations (at least knowingly, at scale, in business, according … Continue reading Gamification is Poised for a Podcast-like Resurgence
I was selected by publisher Kogan Page to read an advance copy of one of their upcoming titles, The Gen Z Frequency (scheduled for release on September 28). Over the last few weeks, I’ve worked my way through the text with relative ease. It’s a well written, fun book. In what I would now call … Continue reading What is The Gen Z Frequency?
Every year, I take a different approach to resolutions. Since 2013 I've crafted a personal balanced scorecard to guide my personal behaviour, and, hopefully, improve it. Most of this is pretty personal to me, but I'm happy to talk with anyone about it if you have questions. For the last few years, I've broken my … Continue reading My 2018 Personal Balanced Scorecard
It's more than the gamification buzz that's been thrown around. I'm a total nerd. It took me a long time to realize how big of a nerd I really am though. In high school, I was friends with people that played sports (when I did not). Being friends with "jocks" clouded my self-assessment accuracy, and … Continue reading What Can Video Game Design Teach Marketers?