I, along with about 10 million of my friends, logged in to Disney+ for the first time yesterday. Excited both by the shiny new app, and also by one of the most beloved collections of content ever known to man, I was one of the crazies who opted to pay for 3 years of the … Continue reading The Disney+ User Experience is Too Basic for 2020
Our final week of Module 3: Visual Design and the final week of this course had us studying Aesthetics. We began the week with an overview of a variety of design principles like color, layers, transparency, textures, patterns, and contrast and how they are all defined and used in creating a cohesive, immersive, enjoyable design. … Continue reading Week 7 – UXD Principles and Concepts
Week 6 has been focused on typography. I’ve never been as consciously uncertain about every text formatting decision I’ve made as I was this week. Starting to learn about how text should be used, while you’re still not an expert is fairly disconcerting. However, after this week’s assignment, I feel a bit more competent in … Continue reading Week 6 – UXD Principles and Concepts
Here's what I learned in Week 5 of my Principles of User Experience Design course.
This week’s assignment was to create a flowchart for the user process of performing a mortgage insurance inspection. Creating the flow chart itself was difficult because I anticipated a lot of individual steps for the user based on all of the document they need to collect. I’m hoping that I went about it correctly, so … Continue reading Week 4 – UXD Principles and Concepts
I really enjoyed this week’s readings. I’ve always found work that studies how our brains operate fascinating and reading about how memory works has been no different. I constantly feel like I should be memorizing both of the books that we’re reading. I do plan on spending some time trying to memorize Norman’s section on … Continue reading Week 3 – UXD Principles and Concepts
This week has been pretty fascinating, examining the eyes and the mind. As people, we get habituated to our vision and take for granted how it works both for and against us. Understanding how the eye receives light, and then how the brain interprets it to serve both survival and cognitive purposes now seem obvious … Continue reading Week 2 – UXD Principles and Concepts
Preface - As of Jan 2019, I've enrolled at Kent State University, seeking a Masters of Science in User Experience Design. As such, certain coursework in the curriculum will require regular blog posts (reflections) of weekly learnings. This is the first of those posts. In reflecting on Week 1 in UXD Principles and Concepts, I … Continue reading Week 1 – UXD Principles and Concepts
Gamification Origins Gamification is a stupid word. I think at this point just about all of us agree on that. Yet despite the words silliness, the definition is important: the process of applying game-based elements to non-game activities. We humans have been trying to gamify non-game situations (at least knowingly, at scale, in business, according … Continue reading Gamification is Poised for a Podcast-like Resurgence
I was selected by publisher Kogan Page to read an advance copy of one of their upcoming titles, The Gen Z Frequency (scheduled for release on September 28). Over the last few weeks, I’ve worked my way through the text with relative ease. It’s a well written, fun book. In what I would now call … Continue reading What is The Gen Z Frequency?